Generation of Surfaces: Kinematic Geometry of Surface Machining, Third Edition, addresses the critical challenge of optimizing sculptured part surface machining on multiaxis numerical control (NC) machines while minimizing costs.
This open acess book explores practices of personalisation across the domains of digital culture, healthcare and data science, and argues that they re-articulate relations between economy, politics and culture.
This book focuses on algorithms and geometric data structures that have proven to be versatile, efficient and fundamental. It endows practitioners in the computer graphics field with a working knowledge of a wide range of geometric data structures from computational geometry.
This book adds a new dimension to our understanding of the global esports industry by examining its significance in the context of global geopolitics and economics.
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
The absolute beginner’s guide to Procreate – the award-winning iPad app that’s now in commercial use with Disney, Marvel Comics and the Star Wars franchise among many others.
This book explains how and why this has happened. It details the evolution of information graphics, the kinds of graphics at the core of data visualization—maps, diagrams, charts, scientific and medical images—from prehistory to the present day.