This book is a study of the performing arts, the body and language. Inspired by contemporary artistic research and performance philosophy, Esa Kirkkopelto proposes a new understanding of embodiment that has no direct counterpart in existing philosophies of the body, in natural science, or in everyday experience.
Laugh and feel seen with Ainsley Drew’s Lousy Drawings for Good People 2026 Day-to-Day Calendar! This calendar, filled with relatable doodles, features all-new art, no single-use plastic, full-color tear-off pages, and more. Get ready to laugh at all the edgy and hilarious drawings from @lousydrawingsforgoodpeople.
Energy efficiency is critical for running computer vision on battery-powered systems, such as mobile phones or UAVs (unmanned aerial vehicles, or drones). This book collects the methods that have won the annual IEEE Low-Power Computer Vision Challenges since 2015.
This book looks at industry change patterns and innovations (such as artificial intelligence, machine learning, big data analysis, and blockchain support and efficiency technology) that are speeding up industrial transformation, industrial infrastructure, biodiversity, and productivity.
The release of ChatGPT has kicked off an arms race in Machine Learning (ML), however ML has also been described as a black box and very hard to understand. This book eases you into basic ML concepts and summarises the learning process in three words: initialize, adjust and repeat.
This book discusses the various machine learning, deep learning, big data and internet of things technologies for healthcare. The book is primarily aimed at graduates and researchers studying emerging technologies in healthcare. Industry and medical professionals will also find this book helpful.
Machining is one of the eight basic manufacturing processes. This textbook covers the fundamentals and engineering analysis of both conventional and advanced material removal processes along with gear cutting/manufacturing and computer numerically controlled (CNC) machining.
While millions of us enjoy nothing more than spending hours racking up high scores on our favourite video games, too few are exposed to an even more gratifying way to spend time - making them. This book teaches Python and Pygame development, helping you to understand the games you play and create almost anything your imagination can come up with.