Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings together a diverse group of educators and scholars who are using tabletop RPGs in their classrooms to foster deeper engagement, build community, and support transformative learning.
This book embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. It examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games.
This book embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. It examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games.
This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process.
This collection explores digital games through the lens of genre analysis to establish where games are currently and establish new ground in Game Studies for the future.
Wouldn't it be nice if your pet could actually give you advice when you vent to them? The dream becomes reality in the sweet illustrations of the Emotional Support Animals 2027 Wall Calendar, based on the Anonymous Fuzzball comic collection of the same name.
In this book, artist Chelsea Coon unfolds the theory of enduramorphosis, an emergent strangeness that arises in an endurance performance when the body is pushed to its limit and reacts.