This book delves into the analysis and application of the dimensions, units, and unit conversions in engineering practical use. It demonstrates the importance of dimensional homogeneity and unit consistency and presents detailed portrayals of various unit systems in both the English system and the SI system.
Instructing readers on both basic and complex drawing techniques, Engineering Drawing and Product Manufacturing Information With 3D Models is an instructive reference to 3D computer modelling and design in modern industry.
This is the first book to focus on the topic of doping in esports. As the global esports industry continues to grow, this book critiques current anti-doping practices and considers the role that the World Anti-Doping Agency and the International Olympic Committee might play in creating a sustainable anti-doping scheme.
This book proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. An archetypal software production process, based on this architecture, is also introduced.
This book explores how transparent, interpretable AI technologies can support sustainable progress across industries and societies. It brings together theoretical foundations and practical applications of explainable AI (XAI) aligned with the UN’s SDGs, offering insights into its potential for responsible innovation.